Last session saw the party return from Cragmaw Castle and start making their way through the list of side quests they have accumulated.
- – N’idera – Half-elf Ranger (Beast Master)
- – Ara’tak – Aarakocra Druid (Moon)
- – Sirath – Dragonborn Paladin (Vengeance)
DM – Torvak – Goliath Cleric (Life)
The party, with Vyerith in tow, returned to Phandalin and collected their reward for clearing out Cragmaw Castle. Whilst there, they sold what spare equipment they could and received the Gloves of Revelation from Gundren Rockseeker in return for escorting him to his base of operations.
[DM’s Note: The Gloves of Revelation are a magical item that allows the wearer to cast Identify once a day. The version of the spell that is cast allows only for obvious magical effects to be discovered. I gave this ability to my players because they have no party member capable of casting that spell and my plans for the campaign don’t really include reliable access to someone who can cast it.]
Sildar, relieved at the return of his friend, promised future rewards when his belongings finally arrive. Gundren, for his part, offered to accompany them to Wave Echo cave when they decide to go there.
N’idera, curious about her bow, used the Gloves to reveal its magical properties whilst the party decided, on the flip of a coin, to travel to Coneyberry and converse with Agatha.
By the time they reached Coneyberry, the Gloves had recharged and Sirath gave her the dagger from the hunting lodge to examine. The moment she touched it, vines erupted from the earth and wrapped around her, supporting N’idera’s body as she fell unconscious.
The Ranger appeared on the edge of a cliff and was asked a series of questions by two figures she realised were Malar and Gwaerom. She told them that she protects the wilds whilst Sasha hunts those who would harm them. The two gods were satisfied with this answer and she awoke, to see a blue glow around Sasha’s neck. Investigation revealed a small chain collar apparently growing there.
[DM’s Note: The dream vision was designed to allow N’idera’s player to choose the effects of her weapons by choosing a focus on hunting, or guarding. The answer she gave wasn’t one I predicted, but resulted in some cool character development and a flexible ‘loadout’ of magical weapons.]
Sirath realised the dagger would be better with N’idera and the party found Agatha’s lair. There they conversed politely with the banshee and obtained the information Sister Giraele required.
With that taken care of, the party decided to head towards Old Owl Well.
They approached it from behind and accidentally alerted the zombies working in the tower. Curious, but not hostile, Kostus emerged from his tent to investigate and was forced to shrug off the effects of Sirath’s Abjure Enemy. The party was hard-pressed to fend of the zombies but they succeeded, eventually, and were forced to incapacitate Kostus as he fled.
N’idera took him down, shooting him in the leg, and that was the point at which we ran out of time.
[DM’s Note: I use a rule that a ranged, non-magical attack can incapacitate an NPC but giving the players a round to stabilise said NPC, providing the attack is not a critical hit.]