Monthly Archives: May 2017

Dungeon Maps: The Vault of the Shifting Sands

Over the past few weeks, I’ve been teaching myself the basics of GIMP, an open source alternative to Adobe’s Photoshop, in an effort to upskill myself (but mostly because I enjoy learning new things). Today I am happy to present the fruits of my labours!

I already know a few things I could do better and will probably make a few more maps until I am comfortable with layer masks, texture work and the like. As a first attempt though, I’m happy with what I’ve done. If you have any advice, please feel free to leave a comment.

A few notes; the .pngs on this page are full size and, if printed, should measure 1 inch to a square, as is standard for D&D battlemaps. If you use these maps in a digital campaign, each square measures 100px to a side. Room descriptions (including an array of traps and puzzles) and art credits can be found in the .pdf here.

This is primarily intended for 5th Edition Dungeons and Dragons, but you should be able to adapt it smoothly to any system.

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Sans Comic: Belladonna Origins – Page Two

Panel 1

Description: A tall, narrow panel showing Isabelle from the front. Her coat is blown open by the wind, revealing a blazer and blouse above the dark jeans. An ID badge is clipped to the blazer’s breast pocket.

Text: A trained psychiatrist, Isabelle spends her days working in a council-funded clinic in the heart of the Hollow, offering psychiatric help for free.

 

Panel 2

Description: A square panel showing music playing in Isabelle’s coat pocket.

Text: –

 

Panel 3

Description: A square panel showing her pulling a mobile phone from her pocket, the caller ID reads ‘Mark’.

Text:-

 

Panel 4

Description: A square panel showing Isabelle’s face, frowning slightly.

Text: Sometimes though, her patients aren’t the only one with problems.

 

Panel 5

Description: A square panel shows Isabelle holding the phone to her ear.

Text: Isabelle; Mark. You know you aren’t supposed to call this number.

Mark; I know. But I wanted to hear your voice again.

Isabelle; Mark-

Mark; Please, I just want to talk.

 

 

 

The City of Scour

Following on from ‘The Twelve‘ is a guide to the city of Scour itself. For those who prefer such things, the .pdf can be found here.

Enjoy!