I’ve broken from my usual formula this week, instead of grouping hooks by genre, I’ve grouped them by a person/societal group of interest. As ever, of course, these plot hooks can be used as writing prompts (there is a good deal of crossover between role-playing and writing), one-shots or as a seed for a whole campaign.
Person of Authority (PoA)
Something has been stolen from a local PoA, but when the player characters find it, it isn’t what they expect.
The local PoA has been missing for a few days; they were last seen on the outskirts of town during a charitable parade.
The local PoA has sent bounty hunters after the player characters for a crime they do not remember committing.
A recent power struggle has left the player characters in the enviable position of choosing the next PoA.
A family member of one of the player characters has recently been courted by a local PoA, but said PoA seems too good to be true.
Those Shunned By Society
A local beggar has asked the player characters to help them find a friend the player characters found on a recent adventure. When they visit, the friend has disappeared leaving behind a single white feather.
An orphan claims to know a secret that could destroy one of the player characters.
A local street gang has been making hostile advances towards someone the player characters like; at first glance they appear to have been paid off.
A disease is spreading through the local homeless population and affecting no-one else.
When a known thief is found inside the house one of the player characters, they claim to have no memory of how they got there.
A Passing Stranger
One of the player characters finds a body which disappears when it is reported.
Someone has been following the player characters and tidying up their loose ends.
The player characters run into someone who knows them all, but who they have no memory of.
An ex-lover of one of the player characters is being threatened by persons unknown. The threats are intensely personal and seem to be escalating.
When the player characters find someone on their adventures, they don’t realise how much trouble their new associate is in.